AI Insights · Timothy · July 2022
Top 5 Slime Games on iOS in South Africa Q2 2022
In Q2 2022, the top 5 slime games on iOS in South Africa showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at their trends.
In Q2 2022, the top 5 slime games on iOS in South Africa exhibited a mix of growth and declines across various performance metrics. The data, sourced from Sensor Tower, provides detailed insights into weekly downloads, revenue, and active users for these apps.
Slime Games: ASMR Simulator from Shake It saw fluctuating weekly downloads, peaking at 30 in late March and experiencing a low of 5 in mid-June. The app's revenue showed a steady trend, peaking at $40 in late April and maintaining around $30 towards the end of the quarter. Active users decreased from 46 in late March to 23 by early June.
World of Slime Simulator Games by Solid Apps INC experienced varied weekly downloads, with a high of 58 in mid-April and a low of 0 in mid-May. Revenue increased steadily, peaking at $40 in early May before stabilizing between $14 and $27 towards the end of the quarter. Active users remained relatively stable, with a slight dip mid-quarter but recovering to 64 by the end of June.
Super Slime Simulator from Dramaton LTD had the highest number of weekly downloads among the top 5, starting strong with 244 in late March and maintaining a steady range between 89 and 178 throughout the quarter. Its revenue peaked at $43 in early May and showed a gradual decline towards the end of June. Active users followed a similar trend, decreasing from 760 in late March to 521 by the end of June.
Fluid Simulation by Pavel Dobryakov saw a peak in weekly downloads at 106 in mid-April and a low of 24 in late May. The app's revenue was inconsistent, with a high of $39 in mid-April and several weeks with no revenue. Active users decreased from 723 in late March to 479 by the end of June.
Virtual Slime from Cider Software LLC showed a gradual increase in downloads, starting with 76 in late March and ending with a peak of 70 in late June. Revenue remained minimal, with a significant spike to $95 in the last week of June. Active users fluctuated, decreasing from 125 in late March to 63 in late April, then rising to 113 by the end of June.
For more detailed insights and data, visit Sensor Tower.